Toon Genome · Character Editor

Create your own Toon

Draw your own character on a blank canvas, then bring them to life.Keep your character in view while you choose a feature, compare visual options, and make precise adjustments.
How does this character enter the Tooniverse?

Seed · Opening chamber…

More options

Creates another saved character on this device.

Share a picture of this character. The link opens the game; it does not transfer your saved character.

Draw a character
Drawing tools

Your artwork

Draw one shape at a time

Draw one closed shape for the Body, then add a Head and any arms, legs, wings, or other shapes your creature needs. Draw a closed Body, an optional closed Head, and as many open appendage strokes or extra shapes as your creature needs. The Chamber will infer what each mark means, and you can label arms, legs, eyes, wings, tails, fins, wheels, or unusual appendages before animation. Eyes labeled Left eye or Right eye will blink and glance automatically with the creature.

Gradient and stroke options
Drawing tool
Choose an eye to make your next stroke blink.
Brush size in artwork pixels
No detail stroke selected.

Draw with one finger, a mouse, or a pen. Use Undo whenever a mark does not look right. Draw shapes with one finger, mouse, or pen. Choose Detail pen after drawing a host part. Pinch or use two fingers to zoom and pan; the Hand tool pans with one pointer. Yellow handles show inferred joints, and Select / edit exposes detail points.

Start with the Body.

Selected part

Draw a Body, or try a starting shape.

Starting shapes
Add a part
Whole-creature colors
Feet and claws

Select an arm or leg, then choose its end shape. Claws change appearance; the movement checkup shows supported actions.

Attached parts follow your edits. Undo restores them.

Layers and selection

Top layer is in front. Detail layers belong to their shape.

Eye conversion uses the blink rig and requires Normal blending. Other feature labels follow their parent without separate facial motion.

Select a shape or a detail to edit.

Recognition review

Your inferred parts will appear here.

Add Parts · Capability Workshop

Additive phenotype · Original Genome remains intact

Give a creature a new capability

Choose a host and draw wings or wheels on its registered canvas. Place the yellow attachment handles where the new parts truly connect; applying them confirms those sockets.

Capability
Editing side
Drawing layer

Draw with a mouse, pen, or one finger. In Edit curve points, drag the pink handles to refine the silhouette.

The host’s palette and linework will be sampled when the artwork loads.

    Behavioral spark

    Who are they becoming?

    Their spark changes the choices they make after release.
    Genome readiness and founder DNA
    TonyFusion ReadyGeneration Ready✦ 100% divine · God17 of 17 applicable visual groups · 2 bundled with connected artwork
    OttoFusion ReadyGeneration Ready0% divine · Mortal15 of 17 applicable visual groups · 3 bundled with connected artwork · optional gaps: hair & ears, neck & collar
    RayFusion ReadyGeneration Ready0% divine · Mortal10 of 17 applicable visual groups · 1 bundled with connected artwork · optional gaps: hair & ears, left eyebrow, right eyebrow, nose, neck & collar, left foot, right foot
    MayFusion ReadyGeneration Ready0% divine · Mortal12 of 17 applicable visual groups · 1 bundled with connected artwork · optional gaps: hair & ears, nose, neck & collar, left foot, right foot
    Mr. GlugFusion ReadyGeneration Ready0% divine · Mortal8 of 17 applicable visual groups · 1 bundled with connected artwork · optional gaps: hair & ears, left eyebrow, right eyebrow, nose, neck & collar, left leg, right leg, left foot, right foot
    Borp ZorpiansFusion ReadyGeneration Ready0% divine · Mortal17 of 17 applicable visual groups · 3 bundled with connected artwork
    Sally the SheepFusion ReadyGeneration Ready0% divine · Mortal16 of 17 applicable visual groups · 3 bundled with connected artwork · optional gaps: neck & collar
    MortissFusion ReadyGeneration Ready0% divine · Mortal14 of 17 applicable visual groups · 1 bundled with connected artwork · optional gaps: mouth, left foot, right foot
    GarrettFusion ReadyGeneration Ready0% divine · Mortal15 of 17 applicable visual groups · 1 bundled with connected artwork · optional gaps: hair & ears, mouth
    ManagerFusion ReadyGeneration Ready0% divine · Mortal14 of 17 applicable visual groups · 3 bundled with connected artwork · optional gaps: hair & ears, nose, neck & collar
    Mr. Race CarFusion ReadyGeneration Ready0% divine · Mortal1 of 17 applicable visual groups · optional gaps: hair & ears, left eye, right eye, left eyebrow, right eyebrow, nose, mouth, neck & collar, shirt & torso, lower clothing, left arm, right arm, left leg, right leg, left foot, right foot
    Otto's Spinny HatFusion ReadyGeneration Ready0% divine · Mortal1 of 1 applicable visual groups
    Founder Workshop Reroll a complete starting character, then keep or lock anything you like.
    Reroll only

    MAKE A TOON

    Pick a part. Make it yours.

    Drag a picture onto your creature, or tap it to attach.

    Start with a body, then add a head and limbs.

    Choose a part on your creature
    Preview
    Motion preview effect · still with reduced motion

    Tap a part to select it. Drag to move it, or drag a corner to resize it. Drag the top handle to rotate it. On touchscreens, use two fingers to move, resize, and rotate together. Press Delete to remove the selected part; Undo restores it.

    Select a part to draw a replacement or remove it.

    Adjust fusion

    Move and resize parts

    1. Tap   2. Drag   3. Scale

    Connected edits move the eyes with the head and the feet with their legs. Registered clothing stays intact.

    Tap any part of the fusion to start adjusting it.

    Feature studio

    Head shape

    Choose a category, then pick from the approved part library.
    Animation Checkup

    Try walking, braking, turning and reaching, then replay any result. Wide and tall previews test overall proportions without changing your artwork. The five rehearsal tries your highest reachable hand position; two-character contact is tested in camp. Uneven-ground rehearsal uses small visible bumps and reports when a foot reaches its safe correction limit.

    Ready to test your creature.

      A missing measurement means “not measured.” Ground-proximity checks help find sliding; they do not certify foot support or attachment seams. Review the motion too.

      Living genome scan

      DNA awaiting recombination

      0%Mortal

      Divine DNA is tracked separately from visible anatomy.

      View this creation's ingredient recipe

      Drafts stay on this device. The recipe references original founder layers, so a later-generation Toon can inherit these parts without copying a flattened PNG.

      Saved creations and lineage

      Recorded ancestry

      Lineage Map

      Save this experiment to place its founders and earlier creations on the map.